It was on Tuesday November 24th 2009 that we released the original Gravity Crash PS3 and what a journey it’s been since then!
We’ve released a total of 3 version of Gravity Crash… The PS3 original, then Gravity Crash Portable on PSP, followed this year by Gravity Crash Ultra on PS Vita.
We started working on Gravity Crash in August 2008 on the PS3, we spent 3-4 months in a pre-production phase with SCEE’s XDev team in Liverpool, and during that time we hammered back and forth various visual styles and HUD layout options. It didn’t stop there, we continued that process through full Production which started in Feb 2009. There were only a hand full of us that worked on the game, they are …
Stewart Gilray – CEO of JAW
Dave Parsons – Designer/Programmer/Creator of the original
Paul Sinnett – Programmer
Paul Carter – PSP Version
Dugan Jackson – Artist/Level Designer/Designer
Tim Wright aka CoLDSToRAGE – Audio/Music
All but Stewart moved onto pastures new after the PS3/PSP versions shipped in 2009/2010. Since then it’s been a bit of a whirlwind. Since then we’ve worked on the following titles too…
Oddworld: The Oddboxx
Oddworld: Stranger’s Wrath PC
Oddworld: Stranger’s Wrath HD – PS3/VITA & PC
Oddworld: Munch’s Oddysee HD – PS3/VITA (Coming soon)
Oddworld: New ‘n’ Tasty – PS4, with other platforms to follow soon.
So we’ve been busy over the past 5-6 years, and it’s not going slow down any time soon with new projects in development, as well as supporting Oddworld: New ‘n’ Tasty .
If you’re after some nostalgia, here’s the links to the various versions over the the SCEE and SCEA PlayStation Stores …
Gravity Crash – (PS3)
Gravity Crash Portable – (PSP)
Gravity Crash Ultra – (VITA/PS TV)