Goodbye 2010 & PC Stranger’s Wrath is GOLD!

Posted on Dec 17, 2010 | 4 Comments

It’s that time of year again… Christmas! As such we’d like to wish you all a Merry Christmas and a Happy New Year. This will likely be the last post of the year on here, so I wanted to say something extra for a change…

Gravity Crash – Level Creation Competition Winners!

Posted on May 9, 2010 | No Comments

A few weeks back we announced a level design competition for Gravity Crash PS3, where the winners would … Get a PSP Go! A PSP version of Gravity Crash And the top levels will be released in a Exclusive PSP DLC Pack. Well we’re proud to announce the winners are as follows … Nyoro-n who […]

Gravity Crash Portable – Preview Trailer #1

Posted on May 2, 2010 | One Comment

Hey everyone, Wanted to share a little something with you, the below footage was recorded today from the most recent build of Gravity Crash Portable (The PSP version), it’s a little short and a little clunky, but it shows you one of the cooler things we’ve added into the game, we hope you enjoy it. […]

Do you like creating Gravity Crash levels? Wanna win something?

Posted on Apr 1, 2010 | 2 Comments

Something you guys, our avid fans, have been going on about for ages is When is there going to be a level creation competition? well guess what it’s that time! Our colleagues over at Sony Computer Entertainment Europe have just launched such a wondrous event. Full details can be found over at the EU PlayStation Blog. […]

Wanted urgently, a cool engine programmer dude!

Posted on Mar 9, 2010 | One Comment

We are urgently seeking a programmer with Sony’ PhyreEngine experience, to work along side our internal team. If you fit the bill then please get in touch ASAP, we have many exciting projects on the go and would love to bolster our team with some experience of Game Engines, and tool chains. See our recruitment […]

“Vektar Beat” Announced

Posted on Feb 11, 2010 | 10 Comments

For a while now we’ve wanted to create a series of quick fire titles for PSP minis and iPhone. Today we’d like to announce the name of the series and the first title in the series. The title is called “Vektar” and is based upon the visual style we’re going for, can you think what […]

“Indefatigable UK veteran” Stew, interviewed on Develop Magazine’s website

Posted on Jan 29, 2010 | No Comments

We don’t know what ‘indefatigable’ (is it a nice way of saying fat?) means, but we do know that Develop Magazine is using this word to describe our Stew – Stewart ‘Gilrod’ Gilray – in its informal interview with him, published today! Our Stew can be found answering questions that range from “what games did […]

Gravity Crash PSP exclusive content details announced, plus new screens.

Posted on Jan 28, 2010 | No Comments

Today, we’re showing off the first media from the PlayStation Portable version of Gravity Crash. As you probably know, the downloadable-on-PSN PS3 version is being lapped up by critics and fans, and we’re working through the wee hours to bring a similarly exceptional experience to PSP owners. We’re not announcing the full feature-set yet, meanwhile, […]

Merry Christmas from us all at JAW

Posted on Dec 18, 2009 | 3 Comments

What can I say, 2009 has been a fantastic year for JAW, we’ve had our first PlayStation3 title released, Gravity Crash. The PSP version of which is making strong headway, and we’ll be talking more about that just after the New Year. The Gravity Crash soundtrack by CoLD SToRAGE has been going down a treat, […]

Tip for easier landing in Gravity Crash

Posted on Dec 10, 2009 | No Comments

We keep reading that people are having trouble landing, to be able to collect the little crewmen. We have to say it is a lot easier to land when using classic controls. However in either mode if you are having trouble landing here’s a little tip. When you are above the area you want to […]