We are urgently seeking a programmer with Sony’ PhyreEngine experience, to work along side our internal team. If you fit the bill then please get in touch ASAP, we have many exciting projects on the go and would love to bolster our team with some experience of Game Engines, and tool chains. See our recruitment […]
The v1.02 update, which will be released soon, also features the following changes and improvements: Better voting interface for user created levels. Improved menu navigation. Fixes to sound fx playback. Hi-scores can no longer be posted from the Trial version. The hidden level “Umbria” is now correctly unlocked in the Campaign. Polish language now available. […]
What started out as a nice small little PC project has evolved into a fairly large, small scope title for us for the PlayStation3. As of today the game is now available on the PlayStation3 worldwide, with the final territory, SCE Asia, releasing today. We’re still hard at work on the PSP version and it […]
During the development of Gravity Crash there was a lot of visual design/concept work done. Over the coming weeks we will publish more and more of it, to start off with today, we’ve added a selection of some of the art concepts, as well as some early code running with some of the different visual […]
We’ve just added a new way for fans of our titles to interact with us; We’ve opened facebook fan page, you can find exclusive news/art/sound/information etc over there. JAW Fan page on Facebook Enjoy.
As announced last Friday, Gravity Crash for PS3 launches today, in Europe and North America. The European version is available right now, via the PlayStation Store, in the New Releases section, or the A-Z listings. The North American version should go live with the rest of their pre-Thanksgiving update later today. Anyway, we’ve already been […]
Carrying on for trend we started last night, we’ve just added another excerpt from the Gravity Crash soundtrack, the 2nd of a 7 night update. Today it’s the track Krayola. We’ve also added up some brand new screenshots, shown today for the first time anyway. You’ll found all of the above under the Media banner […]