We’re proud to say we are supporting the Game Republic’s Student Showcase for the fourth year running. Now in its sixth year, the event gives students the chance to show off their talents to some of the biggest local names in the industry. Read the press release for more information. Biggest-ever Game Republic Student Showcase [...]
Where have we been?
It’s been a while since we’ve done a proper update about JAW on the blog. We’ve been quietly building a team we’re proud of, finding the best talent to give Oddworld the care and attention it deserves. In the last year, JAW has doubled in size, upgraded to bigger offices, released four games and the best is [...]
Happy new year AKA what we’ve been busy doing
The hangovers have faded and the New Year’s resolutions are already broken. What have we got to show for it? Two things! We’re pleased to show off our first release for the PS Vita, a native-resolutioned, touch-panel-adapted, badass port of Oddworld: Stranger’s Wrath HD that’s been getting the reviewers all hot under the collar. You [...]
Today, we are six years old.
Tuesday, 24 October 2006, Just Add Water (Developments) Ltd flailed, kicking and screaming, into existence. Gravity Crash for PSN came out and Stewart’s one man show was soon joined by Steve Caslin, Chief Technology Officer.
Work for JAW
After the overwhelmingly positive feedback from the Eurogamer Expo developer session, we’ve boosted our ambitions, which means the JAW team is expanding! There are three new roles open within the team, for two environment artists and one programmer. If you’ve got a strong portfolio, want to work in the games industry for a small but growing [...]
The dangerous life of a games developer
This is what’s flowing next to the studio building. BRB, building an ark.