This is an honest call for help. We are DESPERATELY seeking another gameplay programmer. Must have experience and knowledge. We’re also looking for a VFX technical artist with enough experience to be able to create VFX for inclusion directly into a game. If you know anyone with this experience/knowledge/ability please put them in touch ASAP.
Gravity Crash Is Back.
We don’t often talk about the bigger issues here, but this is a cause we can all agree to get behind. We received and email recently asking to help support a petition which, broadly, spoke against “sexist videogame development”.
Our very own freshly-delivered game designer, Matt Glanville, has been busy with his very own indie game project, the very stylish “light-em-up” side scroller Luminesca.
We’re proud to say we are supporting the Game Republic’s Student Showcase for the fourth year running. Now in its sixth year, the event gives students the chance to show off their talents to some of the biggest local names in the industry. Read the press release for more information. Biggest-ever Game Republic Student Showcase […]
When I was offered the opportunity last week to do a presentation at the university where I spent three hard years learning Animation and Special Effects, how could I say ‘no’? I graduated from Leeds Metropolitan University in 2012 and was one of the lucky few to fall straight into my career. Getting a job […]
It’s been a while since we’ve done a proper update about JAW on the blog. We’ve been quietly building a team we’re proud of, finding the best talent to give Oddworld the care and attention it deserves. In the last year, JAW has doubled in size, upgraded to bigger offices, released four games and the best is […]
We just can’t seem to shut him up these days… Click here to jump over to the piece.
Some of you have been asking what our office looks like, well here it is…
The hangovers have faded and the New Year’s resolutions are already broken. What have we got to show for it? Two things! We’re pleased to show off our first release for the PS Vita, a native-resolutioned, touch-panel-adapted, badass port of Oddworld: Stranger’s Wrath HD that’s been getting the reviewers all hot under the collar. You […]